#pragma once
#include <glut.h>
#include "BMPLoader.h"
#include "constants.cpp"
//const int scale = 10;

class renderForce
{
private:
	float x; float y; float z;
	float r; float g; float b;
	Direction dir;
	GLuint floor_texture;
public:
	renderForce(float init_red, float init_green, float init_blue);
	~renderForce(void);
	void draw(float init_x, float init_y, float init_z, Direction dir);
};
